Once only found in science fiction, virtual avatars are becoming a part of our virtual world today. A virtual avatar – a graphic image that represents a person – is a unique way to give life to a presentation. An avatar is a unique representation of ourselves in 3D – no two avatars look, move, or interact within the virtual world in the same way.

Avatars can take interactive roles in trade fairs, conventions, and conferences – manning booths and providing information. They can be used in virtual team building activities to add realism. They’ve been particularly popular in virtual escape room games, where a great deal of communication is required between the participants, the game can be played without the need of using VR goggles, and participants experience a completely immersive environment. Virtual training systems using avatars can offer an authentic experience for collaborative learning, with each avatar being personalized, having the ability to ask questions in real time, have a conversation, and able to exchange information in different formats.

Virtual avatars exist in virtual venues – some complete with fireside chat rooms, wood-paneled lounges, or an auditorium. Emojis are available to enable your avatar to represent emotions and responses. The avatar’s voice is sent over IP in a natural way, with its 3D sound applications capable of regulating the volume according to the proximity between avatars in real time. Attendees can turn and talk to the avatars seated next to them, or find out information about each other with just a click. Creators of the avatar’s worlds are working to create situations that are similar to how two conference goers might have interacted at a real-life event, and we can expect to see more advances in the technology soon.